The Act/React exhibit was the most fun gallery installations I have seen. There is no wonder why it was the most fun because I am an avid player of video games and interactions with video is very appealing whereas still works of art are somewhat boring if you do not have appreciation for the work put into it. This art I feel can be fun for anyone. This exhibit reflects what video games have started to become such as the Nintendo Wii which has more interaction with full body motion than any video game system released to this date. I'll come back to video games later on in this blog.
One thing I found interesting about both these pieces and Healing #1 especially is that these are seen in almost every large mall now. In the middle of the floor usually in a corner of the mall there is a projector projecting onto a white mat in which kids can interact and play a game such as soccer by moving and interacting with the video on the mat. This and the Act/React exhibit can be considered video games essentially. The exhibit, at least to me, was essentially a playground.
1 comment:
Jake,
I wonder what the relationship is between the different interactive environments you cite here?
The game at the mall, the gallery, and the Wii are related to some degree with their use of interactive
video works, but what does the context lend to the experience, I wonder?
Also, I believe that you mean to refer to Snibbe's "Deep Walls" when discussing "Boundary Functions".
I would have liked you to expand a bit more on your ideas regarding the history of the interaction in these works.
R. Nugent
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